What is it?
GLORB // Empathy Mission is an explicit-teaching interactive lesson. Students help Glorb notice clues, make a careful guess, check what someone may need and choose a kind response.
FOR ADULTS
GLORB // Empathy Mission is an explicit-teaching interactive lesson. Students help Glorb notice clues, make a careful guess, check what someone may need and choose a kind response.
It makes empathy reasoning more visible by teaching one simple sequence: NOTICE → CAREFUL GUESS → CHECK → RESPOND.
Students practise using more than one clue, staying open to being wrong, asking instead of assuming and choosing a response that fits the situation.
Completion shows supported performance inside this lesson. It does not prove that a student can use the skill independently in every real-life interaction.
NOTICE → CAREFUL GUESS → CHECK → RESPOND
Look for more than one clue from the person’s face, body, words and situation.
Think about what the person might be feeling. A clue can help, but it is not proof.
Ask what the person wants or needs instead of deciding for them.
Choose kind words or help that fit. Respect the person’s answer.
Combining clues, using tentative language, checking interpretations, and choosing between help, listening, company or space.
Personal and Social Capability
Primary link: Social Awareness → Empathy
The lesson supports recognising emotions, needs and perspectives in social situations, with supporting links to Relational Awareness, Communication and Decision-making.
Using social and emotional clues carefully, checking an interpretation and selecting a response that may fit what the person needs.
The mission breaks an unwritten social skill into named steps, then gives guided practice and feedback.
The lesson does not teach that a face or behaviour reveals a feeling for certain. Students use several clues and then check.
One main task is shown at a time so students can focus on the reasoning instead of holding the whole lesson in mind.
Wrong answers explain why the choice fits less well and allow another attempt. Correct answers also explain the clues.
Language and task load can be simplified without making the visual style or social situations feel younger than the learner.
Pair the mission with discussion, adult modelling, role-play and real examples outside the screen.
The same clue can have more than one meaning. Encourage students to stay curious and check rather than assume.
Different people may want help, listening, company or space. The lesson gives examples, not one fixed rule for everyone.
Let the student try first. Then ask: Which clues helped you decide? Could those clues mean something else? What could you ask the person?
Completion shows supported practice inside this lesson. Use discussion, role-play and real-world observation to explore how the learning transfers beyond the screen.
HELP
Back returns to the last screen.
Read aloud reads the words on the current screen. Press it again to stop.
More information opens the teacher notes and references.
Your mission answers are remembered during this browser session, so going back will not make you redo finished work.